Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

0 votes
Hello,
For the purpose of an experiment, I would like to record the (dynamic) music played by Wwise at the same time as the game events (in Unity) and the player actions. I need the highest possible accuracy to check the reaction time of the players between the sounds and their actions.
In the Wwise profiler, I can view the desired information (events, RTPCs changes, etc.).
How can I do the same thing from the game distributed to the players (a Unity executable) and save the log in a text file?
I've thought about using callbacks to monitor Wwise activity, but how do I estimate the latency between an event and its notification by a callback?
Can I get the timestamp of an event from the callback?
in General Discussion by Aline H. (130 points)

Please sign-in or register to answer this question.

...