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+1 vote
Hello all!

I am currently working on a Unity project that is using Wwise for all the sounds. This project also makes use of video streaming and audio streaming to other applications. The problem I encountered is that I need to access the audio stream data outputted by Wwise in order to stream it to other applications. Is it possible to do such a thing (having direct access to the Wwise audio stream data from Unity) since Wwise audio does not interact in any way with Unity's audio system? In Unity's audio system, it is possible to access such data with the OnAudioFilterRead method whenever a AudioSource is playing but, clearly, its not the case with Wwise.

Also, any information about how the audio played from Wwise is outputted in the Unity game is greatly appreciated as I am not sure how Wwise and Unity "talk" with each other to play sound (besides Events).

Any help is appreciated!
in General Discussion by Hhdd D. (110 points)

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