Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

+1 vote
While researching memory consumption on our ue4 dedicated server, I found that wwise is loading its audio data(UAkMediaAssetData::Load). It seems that this should not be the case, and at the stage of packaging (server) these assets should be thrown away, and at runtime they should not be loaded at all.

Perhaps I have not checked any checkboxes or something else.

Thanks. Any help would be helpful.
in General Discussion by Artem V. (120 points)

Please sign-in or register to answer this question.

...