I was wondering what the "correct" way is (if it's even possible) to detect the end of a stinger played (in the "Interactive Music Hierarchy") that was started by a trigger, e.g. receive and handle the stinger's exit cue?
I'm integrating this with Godot currently (though may try other engines), using the Wwise API to first start a playlist container, then fire a trigger which then starts a stinger. That part works very well; however, I was wondering what the best way to detect is when the stinger itself finishes playing.
Currently with the Godot integration (again, this might be more possible with a more mature integration for an engine like Unity), I know I can get an event callback, but if the event is firing a trigger, the trigger itself, of course, finishes/returns immediately.
Thanks in advance!