We are using WWise in Unreal Engine 4 (4.26.2) and everytime we alt + f4 in Shipping configuration, we get the following crash:
_Win64_Shipping!CAkHalfPrecisionConvolutionEngine::ExecuteChannels() [D:\Jenkins\ws\wwise_v2021.1\Wwise\SDK\source\SoundEngine\Plugins\Common\ConvolutionEngine\AkHalfPrecisionConvolutionEngine.cpp:381]
_Win64_Shipping!CAkConvolutionReverbFX::Execute() [D:\Jenkins\ws\wwise_v2021.1\Wwise\SDK\source\SoundEngine\Plugins\Effects\AkConvolutionReverb\AkConvolutionReverbFX.cpp:885]
_Win64_Shipping!CAkBusFX::Processor::Execute() [D:\Jenkins\ws\wwise_v2021.1\Wwise\SDK\source\SoundEngine\AkAudiolib\SoftwarePipeline\AkVPLMixBusNode.cpp:2555]
_Win64_Shipping!CAkVPLMixBusNode::ProcessInputAndPushToConnections() [D:\Jenkins\ws\wwise_v2021.1\Wwise\SDK\source\SoundEngine\AkAudiolib\SoftwarePipeline\AkVPLMixBusNode.cpp:2136]
_Win64_Shipping!CAkLEngine::SoftwarePerform() [D:\Jenkins\ws\wwise_v2021.1\Wwise\SDK\source\SoundEngine\AkAudiolib\SoftwarePipeline\AkLEngine_SoftwarePipeline.cpp:2793]
_Win64_Shipping!CAkLEngine::Perform() [D:\Jenkins\ws\wwise_v2021.1\Wwise\SDK\source\SoundEngine\AkAudiolib\Win32\AkLEngine.cpp:675]
_Win64_Shipping!CAkAudioMgr::Perform() [D:\Jenkins\ws\wwise_v2021.1\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkAudioMgr.cpp:590]
_Win64_Shipping!CAkAudioThread::EventMgrThreadFunc() [D:\Jenkins\ws\wwise_v2021.1\Wwise\SDK\source\SoundEngine\AkAudiolib\Win32\AkAudioThread.cpp:75]
Is this a known bug?