A float value set by the game code in Unity is not registered by the target RTPC defined in Wwise.
I can see the value changing in real-time, but the Game Sync Profiler shows no change in the parameter (it stays at 0). The parameter is displayed under Global game object.
The code I'm using is:
...MusicIntensityRTPC.SetGlobalValue(_myFloatValue);
MusicIntensityRTPC variable is an AK.Wwise.RTPC type defined in a component attached to the same game object that contains the Wwise global game object. It is correctly referencing the target game parameter ("MusicIntensity").
I cheked that the ranges of the float value and the RTPC match identically (0-1), and there are no built-in parameter binding or interpolation is used.
I'm out of ideas, help appreciated.