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A float value set by the game code in Unity is not registered by the target RTPC defined in Wwise. 

I can see the value changing in real-time, but the Game Sync Profiler shows no change in the parameter (it stays at 0). The parameter is displayed under Global game object.

The code I'm using is:

...MusicIntensityRTPC.SetGlobalValue(_myFloatValue);

MusicIntensityRTPC variable is an AK.Wwise.RTPC type defined in a component attached to the same game object that contains the Wwise global game object. It is correctly referencing the target game parameter ("MusicIntensity").

I cheked that the ranges of the float value and the RTPC match identically (0-1), and there are no built-in parameter binding or interpolation is used.

I'm out of ideas, help appreciated.

AudioCan (490 ポイント) General Discussion

回答 1

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Nikola Viel (1.6k ポイント)
Thanks, I will try this and report back what happens.
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