Hey,
thanks for the answer. I've seen the Wwise Video yesterday and while it's really helpful, I think I followed the steps that relate to what I want to achieve. Gonna look into the Documentation to create Integrating Footsteps thoough.
I really dont get it. I mean, it should be a Problem in Wwise since the switch command reached Wwise, right?!
All I did in Wwise was creating the Switch Group, Switches, Switch Container and Random Container with the Sound Files in it and assigned those Random Container to the Switches.
Gonna create new Project, start fresh, and just follow the documentation you send...
Edit: Found a solution. And it was Unreal related after all. I now use a Switch on Enum as seen in the documentation and everything seems to work fine.
Thank you