Hey Mads,
While I did manage to get geometry components to update correctly during runtime, I encountered limitations with the UE4 integration. Unfortunately, a lot of AK components (e.g rooms and late reverb components, possibly portals too) rely on a parent that derives from AVolume (that derives from brushes), and brushes cannot be created at runtime as they require the unreal editor modules, which ideally should not be included in a published title. AKGeometryComponents work fine because they don't require AVolume parents.
Given that brushes are only used to obtain geometry data which is passed onto Wwise - this limitation imposes arbitrary constraints which actively prevent runtime spawning + updating of most Wwise game objects.
While I can tackle rewriting that part of the UE4 integration, I'd rather first ask: is AudioKinetic aware of this limitation, and are there known workarounds for this issue?
Thanks!