Hello
I'm wondering if there is any advice on best practice for localisation when using external sources in Unreal with event based packaging?
UE4 creates uassets for external sources, with platform data, but it is not clear how best to manage the external source media for the other languages.. Can the AkExternalSourceMedia uassets contain the data for the other languages? Do we need to have a entirely different set of External Source uassets for each language? There doesnt appear to be much information about how this works in the event based packing integration..
Anyone done this successfully or have any insights?
Cheers