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When we add a DataTable asset to our Unreal 4.26.2 project it causes WWise to look in the wrong folder for the master.bnk file in a packaged/cooked build. Prior to adding the asset it would look in

/Game/Wwise/GeneratedSoundBanks/Windows/English(US)

AFTER adding the asset and packaging again, it fails to find the master.bnk file because its looking in

/Game/WWise/GeneratedSoundBanks/Windows

I don't know what about the specific UDataTable asset is causing this, but I can only imagine its some sort of memory corruption.

 

UPDATE:

I've been upgrading our game to 4.27 and also upgraded to the latest version of WWise. I can't say whether or not the behavior is exactly the same, but there does still seem to be a bug. The editor looks for sound banks in one place and the packaged/cooked game looks for them in another place.

editor expects them: /Game/WWise/GeneratedSoundBanks/Windows/English(US)

cooked expects them: /Game/WWise/GeneratedSoundBanks/Windows
in General Discussion by Erik L. (120 points)

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