Hi,
I'm coming to the end of my project using Wwise 2021 and UE 4.26.1 and am having some issues with Occlusion not working with Spatial Audio and resulting in a leaking of audio through Geometry in the level.
I've spent the past couple of days trying every combination I can think of including adding Ak Geometry to every wall and flicking meticulously through each and every option combination as well as on the Emitter Component itself but nothing seems to affect the Occlusion unless you're in the same room. The only thing I can think of is to dive into the C++ code (which I'm not super confident in) but something feels strange about the way it's being calculated in the first place so I thought I'd ask on here first.
The issue is that I have a corridor with an Emitter which is leaking into my other room (Spatial Audio Volume) and it doesn't seem to call anything from the Occlusion system when I am in the other room and the visibility is clearly blocked by a wall. If I'm in the same room it seems to work update the Obstruction but still oddly not the Occlusion. I've profiled the whole game and never seem the Occlusion move from 0 once. I've set up a simple test also with simple shapes and it does very much seem that when not in the same SA Volume it doesn't update the Occlusion parameter.
I have screen captures to illustrate the issue a bit more visually over on YouTube:
Error V1 -
https://www.youtube.com/watch?v=RQMASukNFOI
Error V2 -
https://www.youtube.com/watch?v=FzkrZdKkGtM
Thanks in advance for your help!
Nathan