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+1 vote
Hello there, Here's my setup. I have an AkGeometry that is a child of a mesh(Which is working perfectly). From what i understand the only way to make a reverb works inside a blueprint is to create a Collision Box and put AkLateReverb and AkRoom as a child, and do the exact same thing for portals. The big problem is if the mesh as a unregular shape how can we place a Box collision that fits perfectly the mesh if you cannot modify it in BP because we cannot have access to the Brush Editor inside a BP. Logically since the AkGeometry knows the exact shape of the mesh i though the aklateverb and room can use that geometry to create the colision box but it doesnt seems like the case plus it seems that portal willl only be valid if they are colliding with a collision (box, sphere, cylinder)... Any solution for that??

Other things - Is there a way to put an AkGeometry somewhere on a landscape that is not a mesh. Otherwise if you have a house on a landscape and you place a sound on the other side of the house the diffraction will go under the house and the sound will not be occluded/obstructed as it should be.

 

Cheers
in General Discussion by Frédéric A. (220 points)
recategorized by Frédéric A.
I am also wondering the same thing about sending the landscape information to spatial audio. Would be nice to know what kind of different methods people are using to deal with this issue.

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