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0 投票

Hello.

I have same problem below link. 

https://www.audiokinetic.com/qa/8672/audiokinetic-event-playing-stopping-unreal-engine-editor/


It is the video about that problem. Please check it and fix please.. I'm very tired cuz that problem.
The Wwise Version is 2021.1.3.7665 and Unreal Version is 4.26.2

https://drive.google.com/file/d/1HVk7nbJnD1f8XaS7U2tOhQkbqqPA31Uo/view


I have a curious issue at the moment with Wwise and Unreal Engine 4. When I open my project, then right click on any of my audiokinetic event in my editor, then click "Play Event", it works just fine. But, after that, if I hit Play (to play the game) in the editor, then Stop, and I try to right-click on any of my audiokinetic event and click "Play Event", I won't hear anything anymore, and that issue will stay until I close the engine and reopen the project, which is a really big annoyance.

By doing some tests, it seems that it really is that sequence of events that triggers the issue, because when I open my project and I DON'T try to ''Play Event'' an audiokinetic event, just start playing the game in the editor, then stopping it, and then I try to ''Play Event'', I hear it. And then if I play the game in the editor again, then stop, and try again to ''Play Event'', the issue is there and I won't here it until I restart the engine.

Thank you.

分类:Feature Requests | 用户: 주은 (130 分)
已关闭 用户:Samuel L. (Audiokinetic)
I will close to centralize the discussion in the question linked.

1个回答

0 投票
 
已采纳

Thank you for reporting the issue.

This issue was reproduced on our side has been assigned the following ticket number: WG-53110.

We encourage you to report bugs through the Bug Reporter or use the Support Ticket to get direct assistance from our support team.

用户: Samuel L. (Audiokinetic) (23.6k 分)
采纳于 用户:Samuel L. (Audiokinetic)
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