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0 votes

Dear all,

I'm creating the port to Xbox One for our game .

I can't create a compilation to Xbox One in Unity. The console show this error

IOException: Sharing violation on path F:\DoD_XBOX_ONE_SVN\Assets\StreamingAssets\Audio\GeneratedSoundBanks\XboxOne\Amb_3D_Baby.bnk" or "F:\DoD_XBOX_ONE_SVN\Assets\StreamingAssets\Audio\GeneratedSoundBanks\XboxOne\Amb_3D_Baby.bnk
System.IO.File.InternalCopy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite, System.Boolean checkHost) (at <c8d0d7b9135640958bff528a1e374758>:0)
System.IO.FileInfo.CopyTo (System.String destFileName, System.Boolean overwrite) (at <c8d0d7b9135640958bff528a1e374758>:0)
(wrapper remoting-invoke-with-check) System.IO.FileInfo.CopyTo(string,bool)
AkUtilities.DirectoryCopy (System.String sourceDirName, System.String destDirName, System.Boolean copySubDirs) (at Assets/Wwise/API/Runtime/Handwritten/Common/AkUtilities.cs:533)
AkBuildPreprocessor.CopySoundbanks (System.Boolean generate, System.String platformName, System.String& destinationFolder) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkBuildPreprocessor.cs:65)
AkBuildPreprocessor.OnPreprocessBuildInternal (UnityEditor.BuildTarget target, System.String path) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkBuildPreprocessor.cs:92)
AkBuildPreprocessor.OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport report) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkBuildPreprocessor.cs:115)
UnityEditor.Build.BuildPipelineInterfaces+<OnBuildPreProcess>c__AnonStorey0.<>m__1 (UnityEditor.Build.IPreprocessBuildWithReport bpp) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:376)
UnityEditor.Build.BuildPipelineInterfaces.InvokeCallbackInterfacesPair[T1,T2] (System.Collections.Generic.List`1[T] oneInterfaces, System.Action`1[T] invocationOne, System.Collections.Generic.List`1[T] twoInterfaces, System.Action`1[T] invocationTwo, System.Boolean exitOnFailure) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:356)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

I don't know if this problem is a consequence to generate all audios in the Wwise program (I attached the log)

Any idea about the problem?

http://gofile.me/5q0kZ/7wk3ABe4u

http://gofile.me/5q0kZ/ySWiEi3Us

in Feature Requests by Daniel N. (100 points)

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