Hi,
I am trying to create a new UE4 project using UE 4.26.2. I can create one without any issues if I select it as a Blueprint project. However, if I then add C++ code, or if I try to create a new C++ project, I get the following error:
Running C:/Program Files/Epic Games/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="C:/Users/manta/Unreal Projects/Test_03/Test_03.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for Test_03Editor (no existing makefile)
ERROR: Unable to instantiate module 'AkAudio': System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Wwise\ThirdParty\x64_vc160\Profile\bin'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileSystemEnumerableIterator`1.CommonInit()
at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
at System.IO.Directory.GetFiles(String path, String searchPattern)
at AkUEPlatform.GetAllLibrariesInFolder(String LibFolder, String Extension, Boolean RemoveLibPrefix, Boolean GetFullPath) in c:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Wwise\Source\AkAudio\AkAudio.Build.cs:line 54
at AkAudio..ctor(ReadOnlyTargetRules Target) in c:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Wwise\Source\AkAudio\AkAudio.Build.cs:line 300
(referenced via default plugins -> Wwise.uplugin)
I have followed the instructions on the plugin installation, double, and tripple checked, but I still get this error ONLY when trying to make a C++ project. Again, Everything works fine if I create a Blueprint project. It only breaks when trying to ad C++.
Thanks,
Brennan