Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+1 vote
We moved to event based packaging and all the original events are available in the UE4 editor, but any new ones I add are not showing up. Even after I generate sound data. Am I missing something?
in General Discussion by Dave C. (120 points)

1 Answer

+2 votes
Hi Dave,

Tried "Clear Sound Data" or "Force Asset Synchronization"? If that doesn't work, maybe try deleting your Wwise Audio folder and Generate Sound Data again.

Let us know if it works
by Mads Maretty S. (Audiokinetic) (40.2k points)
It showed up after forcing synchronization and then the Ak Asset base was blank. I got that to fill out and the sound shows in the resources, but doesn't play.
This is happening to me too
...