Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
When I use Pixel Streaming in UE4,There is no sound in my game which base on Wwise. I had a successful case with Unreal audio device. And I had checked the code, it seems that Wwise isn't supporting Pixel Streaming? Is there any solution for this case?
in Feature Requests by zheng a. (100 points)
We are also looking for a way to do this. Is this possible? We're on UE 5.3.2. Does anyone else have any luck streaming Wwise audio over UE pixel streaming? I've also seen an analogous issue with FMOD and pixel streaming: https://qa.fmod.com/t/fmod-and-pixelstreaming/20601

Please sign-in or register to answer this question.

...