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+6 votes
in Feature Requests by Joey H. (170 points)
Can you provide more details. Thanks.
Currently within Niagara, you are able to play UE sound, but AkEvents are not supported.

https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Niagara/HowTo/AudioEffects/
I believe what is being referred to is, (in UE5 anyway), in "UE5\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceAudioPlayer.cpp" you'll find references to the following functionality within Niagara:-

PlayOneShotAudio
PlayPersistentAudio
SetParameterBool
SetParameterInteger
SetParameterFloat
UpdateVolume
UpdatePitch
UpdateLocation
UpdateRotation
SetPausedState

It would be great if there was a way to override the internal functions by binding something more Wwise friendly into the system....

Ollie

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