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+2 votes

The help file for the Wwise SDK 2021.1.1 says the following in Sound Integration Walkthrough > Terminate the Different Modules of the Sound Engine >Terminating Spatial Audio:

If it has been initialized, Spatial Audio should be terminated before the sound engine.

void TermSoundEngine() {
    // Terminate Spatial Audio
    AK::SpatialAudio::Term();
}

In the actual Wwise help page in the web browser, the link to the definition of AK::SpatialAudio::Term() points to AK::Comm::Term().

Looking at the AkSpatialAudio.h file, there actually isn't a Term() method declaration anywhere.

AkSpatialAudio.h - AK::SpatialAudio Definitions

So how should the Spatial Audio engine be terminated after calling AK::SpatialAudio::Init()? It seems like every other module does have a Term() method defined.

in General Discussion by Mike P. (210 points)

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