menu
 

Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

0 투표

Hi everyone,

 

I'm currently trying to make a UI inside Unreal which allow the user to select its outputs settings. By example, inside "Days Gone", we can directly set if we have à Stereo, 5.1 or 7.1 speaker setup.

I want to do the same but also add a "Dolby Atmos" configuration. As my game will have this feature.

And of course, the best would be to do that without restarting the game or so (if I further need to deploy on Xbox)

 

Apparently, we need to specify AkPlatformInitSettings::bEnableSpatialAudio but it seems that there is nothing inside it. Besides, after calling the AK::SoundEngine::Init, can we reset it ? The Wwise application can update the Main Mix Channel Configuration so I think we also can on Unreal, no ? Maybe by using Ak::SoundEngine::ReplaceOutput ? 

Sorry, maybe a silly question ^^ I just started it this weekend 

 

Best regards everyone,

 

Alex

General Discussion Alexandre M. (100 포인트) 로 부터

Please sign-in or register to answer this question.

...