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+1 vote
Hi,

I have a curious issue at the moment with Wwise and Unreal Engine 4. When I open my project, then right click on any of my audiokinetic event in my editor, then click "Play Event", it works just fine. But, after that, if I hit Play (to play the game) in the editor, then Stop, and I try to right-click on any of my audiokinetic event and click "Play Event", I won't hear anything anymore, and that issue will stay until I close the engine and reopen the project, which is a really big annoyance.

By doing some tests, it seems that it really is that sequence of events that triggers the issue, because when I open my project and I DON'T try to ''Play Event'' an audiokinetic event, just start playing the game in the editor, then stopping it, and then I try to ''Play Event'', I hear it. And then if I play the game in the editor again, then stop, and try again to ''Play Event'', the issue is there and I won't here it until I restart the engine.

Let me know if you have questions!

Thank you!
in General Discussion by Maxime V. (140 points)

1 Answer

0 votes
 
Best answer

Thank you for reporting the issue.

This issue was reproduced on our side has been assigned the following ticket number: WG-53110.

We encourage you to report bugs through the Bug Reporter or use the Support Ticket to get direct assistance from our support team.

by Samuel L. (Audiokinetic) (23.6k points)
Hello, I have this exact same issue as well, 2 years after the original post
(Wwise 2022.1.6.8263, Unreal 5.1, Apple MacBook Pro M1 Max)
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