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+3 votes
Hello,

I'm trying to use Wwise, but I'm stuck in the wall.

So I'm looking for help.

 

Question 1:

 

I want to use Mic input, so I added "Wwise Audio Inpu"t in the Wwise program as I saw in the manual, as below.

Select Act-Mixer Hierarchy -> Select Default Work Unit -> Create new Sound SFX -> Click Add Source -> Select Wwise Audio Input

(Manual I referred to : https://www.audiokinetic.com/courses/wwise301/?source=wwise301&id=Posting_Audio_Input)

 

After this, the manual says that Transport Control can play it.

However when I press play, the buttons(play, stop, pause, add Source) blinks once and there is no response.

What should I check to make it play?

 

FYI, the microphone is definitely connected.

(The microphone is recognized in Unity Microphone class, just like any other program except Wwise)

 

Question 2:

 

I'm trying to create a game that needs to be processed in real time by receiving microphone input.

However, when using Unity's Microphone class without Wwise, a android device generates a latency of almost a second.

(Record and realtime playback latency)

If I use Wwise, Can I reduce this latency?

(That's why I'm trying to use Wwise)

 

------------------------------------

 

I look forward to your insight.

Thank you.
in General Discussion by Linky K. (130 points)
Having the same issue, the capture log also shows a Plug-in execution error when it attempts to play the event.  The GME sound input seems to work though.

1 Answer

+2 votes
Did you ever find the solution to this?

I also cant seem to get the microphone to work in Wwise
by Peter T. (190 points)
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