I have spent a week researching the easiest way to pass audio data from Wwise to Unity in order to create audio visualizations. I find that the documentation on the Wwise SDK and WAAPI is a bit too heavy for my programming knowledge. Does anyone know of existing solutions, libraries, tutorials, git repos, anything that can point me in the right direction as to how I can access the Wwise audiobuffer without having to write my own Wwise plugin? I need to access audio data inside Unity to perform FFT and other processing for 3D audio visualization.
Any help is greatly appreciated.