Unity Ver: 2019.4.18f1
WWise Ver: 2019.2.5.7349
Hello,
Unity timelines have an 'initial time' feature that allows you start a timeline at a specific time. This is great for quick testing and refinement. If I was using standard Unity audio, any music at that specific time would also start playing.
However, when using a AK Timeline event track, no audio is played. The event track seems to only play audio if run from the very begining of the timeline, but not if it's started further in. Is this a limitation with WWise? Is this a bug? Are there any known ways of getting it to play music when an initial time is set?
Thanks!