I'm trying to do a sample-accurate transition between two random containers for an automatic weapon.
The first container has short gunshots, and loops infinitely in response to a "Play" event.
A second event "Breaks" the looping container and "Plays" the second container, which has the gunshot tails.
This causes the second container to play back immediately, but I want it to wait for the last gunshot to finish playing after the "Break" event.
I know FMOD has an option to wait for a previous sound to finish before playing a new sound. Does anything like that exist in Wwise?