We are using an event based packaging.
Anyone know what could cause this?
UE4Editor_AkAudio!CAkSrcFileVorbis::GetNextPacket() AkSrcFileVorbis.cpp:692
UE4Editor_AkAudio!CAkSrcFileVorbis::GetBuffer() AkSrcFileVorbis.cpp:64
UE4Editor_AkAudio!CAkVPLSrcCbxNode::GetOneSourceBuffer() AkVPLSrcCbxNode.cpp:534
UE4Editor_AkAudio!CAkVPLSrcCbxNode::GetBuffer() AkVPLSrcCbxNode.cpp:592
UE4Editor_AkAudio!CAkLEngine::RunVPL() AkLEngine_SoftwarePipeline.cpp:2177
UE4Editor_AkAudio!CAkLEngine::SoftwarePerform() AkLEngine_SoftwarePipeline.cpp:2275
UE4Editor_AkAudio!CAkLEngine::Perform() AkLEngine.cpp:836
UE4Editor_AkAudio!CAkAudioMgr::Perform() AkAudioMgr.cpp:576
UE4Editor_AkAudio!CAkAudioThread::EventMgrThreadFunc() AkAudioThread.cpp:74
kernel32!<Unknown>
ntdll!<Unknown>