im confuse about the plugins in ios deployment folder.
our company developing a game in unity engine, and set deployment platform is android and ios and window.
however, the problem is volume.
the deployment folder of android and window is just 260MB or so far. but the ios folder has over 1.2 GB.
i found the reason and it was the file called "libAKSoundEngine.a".
it takes almost 350MB and there are 3 same files in each "Debug", "Profile", "Release" folder.
im really wondering why this libAKSoundEngine file is so big in only ios.
can i delete this? because the project volume is too large for the size of our game project.
i need your little help and hope your answer. thanks a lot