Hi,
I am a composer and a complete novice at Wwise, Unity, Github and programming in general. I recently graduated from University studying composition and want to start a career as video game composer.
I recently participated in the Global Game Jam 2021 and for the first time, created a new Wwise project and successfully implemented a new dynamic soundtrack into a video game. We haven’t published it yet. It’s been going pretty well, but I’ve had real trouble in using Github and Github LFS to push my changes through to the rest of the team, possibly exacerbated by me being a Mac user and them on Windows.
I think I’ve got it working now. I removed the Wwise project from the Unity folder and changed the soundbank path to go to the streaming assets folder in the Unity project. Wwise sounds seem to be working for the others now.
I’ve scraped by from reading forums, consulting manuals, YouTube videos etc. But every resource I’ve encountered seems to assume a certain level of base knowledge that I simply don’t have. I basically just tinker with things until they work but have no understanding of how or why they work, so feel pretty vulnerable.
What’s the best way to learn the basics? I’ve gone through a fair amount of the AK manuals, which are great but I often find them quite hard to understand. Are there teachers out there that could give me lessons? The other problem is figuring which information I do need to know versus what I don’t need to know. My ultimate goal is to write music for video games so how do I figure out that base level of knowledge required to work with developers?
Apologies for the vague and rambling nature of this question. Just feel a bit lost at the moment so hoping to reach out for some advice.
Best wishes,
Mikey