Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

0 votes

Hi,

I'm facing a bug that surprises me, as I did not remeber to face something similar already. I'm using Wwise 2019.2.7 build 7402

I have a random container looping one or multiple sounds with Xfade transitions enabled (Amp or Power). I control it's pitch with a RTPC. When the pitch increases to quickly, it breaks the loop at the end of the current sound and wait a certain amount of time, silently, to play the next one. After that, if the RTPC has stop moving, it goes back to loop. This bug doesn't happens when I use other kind of transitions like sample accurate, or no transition at all.

Here is a video : https://youtu.be/H2X669GEn1I

Is this a known issue, or am I doing it wrong ? Or could it be my CPU or something ? I'm trying to do some sort of engine sound, with pitch varying on speed, but the loop breaks everytime ! All of this happens in engine (Unreal) but happens as well in authoring software.

Thanks

in General Discussion by Noé M. (190 points)
I still face this issue, could I be the only one ? It's really frustrating !

Please sign-in or register to answer this question.

...