Hello!
I am looking for a way to smooth transition between the 0 and 100 occlusion value. I am using spatial audio and i'm looking for a way to apply a slew rate or a filter overtime on the project setttings obstruction and occlusion curve. I know you can do this directly with the RTPC but that means that you need to disabled the project obstruction and occlusion curve.So that way if you close or open a portal in game the sound will not just go from 0 to 100 occlusion in a fraction of seconds but will interpolate from 0 to 100 with the slew rate or the filtered over time?
Cheers?