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Is it possible to mute/stop a loop when another SFX is triggered and resume after to avoid overlap?

For example I have a creature breathing/hissing loop and I would like to stop it when the creature roars (when it gets) hit. The loop should resume after. The idea is that the creature breathing and roaring should not play simultaneously.

Is there an elegant way to set it up in wwise? I usually had it handled by a code team but I thought I would ask community to see if there is a good an efficient way to do it in wwise.
in General Discussion by Pawel G. (170 points)

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