This is a question posted on social media and continued here to benefit those not on social media.
Here's a suggestion for a script that detects what sounds are entering the AkEnvironment's trigger.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CheckTriggerInteractions : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
if (other.GetComponent<AkGameObj>() != null) {
print(other.gameObject.name+" entered "+gameObject.name+"'s trigger.");
}
}
private void OnTriggerExit(Collider other)
{
if (other.GetComponent<AkGameObj>() != null)
{
print(other.gameObject.name + " exited " + gameObject.name + "'s trigger.");
}
}
}
Should be copied and pasted into a new script on the AkEnvironment game object.