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+1 vote

This is a question posted on social media and continued here to benefit those not on social media. 

Here's a suggestion for a script that detects what sounds are entering the AkEnvironment's trigger. 


using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CheckTriggerInteractions : MonoBehaviour
{
     private void OnTriggerEnter(Collider other)
     {

          if (other.GetComponent<AkGameObj>() != null) {
               print(other.gameObject.name+" entered "+gameObject.name+"'s trigger.");
          }
     }

     private void OnTriggerExit(Collider other)
     {

          if (other.GetComponent<AkGameObj>() != null)
          {

               print(other.gameObject.name + " exited " + gameObject.name + "'s trigger.");
          }
     }
}


Should be copied and pasted into a new script on the AkEnvironment game object.

in General Discussion by Mads Maretty S. (Audiokinetic) (40.2k points)
edited by Mads Maretty S. (Audiokinetic)

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