I wanted to get the volume of sounds played in my unity scene from a wwise meter via output game parameter i called "volume". So i created a wwise Meter effect on my sounds and i created a script on each gameobject that plays those sounds in unity with those lines :
int type = (int)RTPCValue_type.RTPCValue_GameObject ;
AkSoundEngine.GetRTPCValue("Volume", gameObject, out volume, ref type) ;
Unfortunatly the RTPC "Volume" still seems to be global, as even if no sounds are played by the gameobject containing those script lines, the output value "volume" get the RTPC "Volume" number when other sounds containing the wwise meter effect are playing on other gameObjects ...
It s like the "RTPCValue_GameObject" would be the same as "RTPCValue_Global"
Any helps ? :)
EDIT : Debug.Log(type) returns 1 (which should correspond to "RTPCValue_Global"