Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+1 vote
Hi there,

I've been trying to follow along to the latest One Minute Wwise video about using Motion for vibration feedback - https://www.youtube.com/watch?v=I-2aR7McfKw

However, I've not been able to successfully output the vibration to a Dualshock 4 connected. I've selected the 'Wwise Motion - Default_Motion_Device' as the output for the Motion Factory Bus in Audio Preferences and also selected the PS4 assignment in the Motion Source Editor.

If selecting the PS4 headphone device as the output source for the same bus, I'm able to route audio successfully - which  makes me think its only a problem with the output routing.

Any thoughts? Any help would be appreciated.

Thanks
in General Discussion by Anantha G. (200 points)

1 Answer

+1 vote
 
Best answer
Native DualShock and DualSense (not using XInput) is not currently supported by Wwise Motion on Windows. However, we are actively working on it and expect this feature to land in the next patch release of 2021.1.

For the full compatibility list of controller APIs for each platform, refer to the table under "Game setup": https://www.audiokinetic.com/library/edge/?source=SDK&id=integrating_elements_motion.html
by Samuel L. (Audiokinetic) (23.6k points)
edited by Samuel L. (Audiokinetic)
Hi, has this feature been integrated? There doesn't seem to be documentation on this.

Thanks!
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