I'm using UE4.25, and using Wwise installed as a game plug-in, from the Wwise integration manager. I was using Crankcase Audio REV 2, integrated perfectly in the editor using the new WAAPI feature. However, when I package for windows and startup the executable I get the error "Plugin 'Wwise' failed to load because module 'akaudio' could not be found." I made a blank project with the same plug-ins, but not using them in my project directly, only installed, and I'm not sure if unreal packages installed plug-ins regardless of them being referenced in the project itself. Regardless, still got the same exact issue. I'm not sure where to look to troubleshoot this problem, there are no errors in the out log of unreal during packaging, so I'm shooting blanks in the dark. I saw another post that changed some setting in build.cs in the Wwise source files, but I'm not entirely sure how to implement their solution. Anyone have any information on this issue?
**Also I've seen the need to have at least one c++ class implemented for rebuilding plugins in UE, but for the scope of my project it must remain blueprint only.