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0 votes
Hello,

I am currently working on mobile games and I would like to update SoundBank after players installed our game. I planned to download new generated SoundBank to Application.temporaryCachePath and load from there since I cannot update the content of StreamingAssets on Android. But it seems documents and code are assuming SoundBank resides in StreamingAssets, I wonder is there a way to work around this limitation. Or I shall approach this update problem in a different way?

Thank you.
in General Discussion by Frank C. (100 points)

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