Hello,
I am wanting to play different one-shot sounds based on an game parameter value. So for example if the value is between 0 and 25, play sound A. Between 26 and 50 play sound B. 51 and 75 play sound C, etc.
I know that you can set up a switch group to use a game parameter, which seems like what I want to do, but I can't seem to get it to work in Unity. It always plays the same sound regardless of what I set the game parameter.
It works in the Soundcaster so I guess I am missing something in my Unity code? I know I am setting the game parameter correctly because I have several RTPCs set up that use it.
Thanks!