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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

0 투표
Hi,

My problem is simple to explain :

Using Unity, I have two scenes (A and B) in my project. Each scene starts one different bank (bank_A and bank_B) and I generate windows and android banks through Wwise.

When I build only scene A for android, the build includes all banks I previously generated, that is to say bank_A windows + bank_A android + bank_B windows + bank_B android ... so it s sized really heavy compared to what it should size...

When I delete all banks in the asset folder except the one I need, The size of the build is what it should be.

 

Any ideas ?

 

Thanks
General Discussion Florent D. (470 포인트) 로 부터

1 답변

+2 투표
 
우수 답변
Hello!

This is a common Unity build issue.  Unity doesn't offer a way to select assets per platform so it includes everything in StreamingAssets.  You must have a BuildPlayer script.  Please read the help file provided with the Wwise/Unity integration, in the section "Build for target plaform".  There is an example of such build script provided.
Mathieu J. (Audiokinetic) (7.1k 포인트) 로 부터
선택됨 Florent D. 로 부터
Ok thx I'll check it out !!
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