When using the "decode compressed data" feature of an AkBank script in Unity for a soundbank using Vorbis, we get a strange error in the unity console that we cannot explain:
AkBasePathGetter.DecodeBankFullPath reports null
We are using Unity 2020.1.1f1 and Wwise 2019.2.4
Any idea what it could be related to?
The full message in the console is:
ArgumentNullException: Value cannot be null.
Parameter name: path1
System.IO.Path.Combine (System.String path1, System.String path2) (at <fb001e01371b4adca20013e0ac763896>:0)
AkBankManager+DecodableBankHandle..ctor (System.String name, System.Boolean save) (at Assets/Wwise/Deployment/API/Handwritten/Common/AkBankManager.cs:246)
AkBankManager.LoadBank (System.String name, System.Boolean decodeBank, System.Boolean saveDecodedBank) (at Assets/Wwise/Deployment/API/Handwritten/Common/AkBankManager.cs:96)
AK.Wwise.Bank.Load (System.Boolean decodeBank, System.Boolean saveDecodedBank) (at Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseBank.cs:22)
AkBank.HandleEvent (UnityEngine.GameObject in_gameObject) (at Assets/Wwise/Deployment/Components/AkBank.cs:69)
AkTriggerHandler.Start () (at Assets/Wwise/Deployment/Components/AkTriggerHandler.cs:44)
AkBank.Start () (at Assets/Wwise/Deployment/Components/AkBank.cs:58)