Besides the crash in the unity editor on exiting playmode (see my previous thread) we have a severe crash bug in our iOS Version with the newest wwise version and Unity 2018.4.23f1. This crash is also not happening always but like 90% of the time, more often in release than debug (guess a threading issue):
#0 0x00000001019cebf8 in CAkEffectsMgr::Init(char*) at /Volumes/SSD/Jenkins/ws/wwise_v2019.2/Wwise/SDK/source/SoundEngine/AkAudiolib/Common/AkEffectsMgr.cpp:86
#1 0x0000000101a4d73c in CAkLEngine::SoftwareInit() at /Volumes/SSD/Jenkins/ws/wwise_v2019.2/Wwise/SDK/source/SoundEngine/AkAudiolib/SoftwarePipeline/AkLEngine_SoftwarePipeline.cpp:80
#2 0x0000000101a70da4 in CAkLEngine::Init() at /Volumes/SSD/Jenkins/ws/wwise_v2019.2/Wwise/SDK/source/SoundEngine/AkAudiolib/iOS/AkLEngine.cpp:65
#3 0x0000000101996f70 in AK::SoundEngine::InitRenderer() [inlined] at /Volumes/SSD/Jenkins/ws/wwise_v2019.2/Wwise/SDK/source/SoundEngine/AkAudiolib/Common/AkAudioLib.cpp:5683
#4 0x0000000101996f6c in AK::SoundEngine::Init(AkInitSettings*, AkPlatformInitSettings*) at /Volumes/SSD/Jenkins/ws/wwise_v2019.2/Wwise/SDK/source/SoundEngine/AkAudiolib/Common/AkAudioLib.cpp:449
#5 0x00000001019075f0 in Init(AkInitializationSettings*) at /Volumes/SSD/Jenkins/ws/wwise_v2019.2/wwiseunity/AkSoundEngine/Common/AkSoundEngineStubs.cpp:498
#6 0x0000000101f5ece4 in ::AkWwiseInitializationSettings_InitializeSoundEngine_m98FF19C89EE39AA615734A56282F6C2F33DE2574(const RuntimeMethod *) at /Users/iosalbiontester/Desktop/Albion-Online/Classes/Native/Bulk_Assembly-CSharp_1.cpp:70966
#7 0x0000000100d7097c in RuntimeInvoker_TrueVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017(void (*)(), MethodInfo const*, void*, void**) at /Users/iosalbiontester/Desktop/Albion-Online/Classes/Native/Il2CppInvokerTable.cpp:59987
#8 0x00000001018e5a90 in il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) at /Users/builduser/buildslave/unity/build/External/il2cpp/il2cpp/libil2cpp/vm/Runtime.cpp:576
#9 0x00000001012dcf0c in ::scripting_method_invoke() at /Users/builduser/buildslave/unity/build/Runtime/ScriptingBackend/Il2Cpp/ScriptingApi_Il2Cpp.cpp:244
#10 0x00000001012e5c20 in ::Invoke() at /Users/builduser/buildslave/unity/build/Runtime/Scripting/ScriptingInvocation.cpp:347
0x1019cebcc <+80>: bl 0x1037d18d4 ; symbol stub for: strlen
0x1019cebd0 <+84>: add x8, x0, #0x1 ; =0x1
0x1019cebd4 <+88>: cmp x22, x8
0x1019cebd8 <+92>: csinc x22, x22, x0, lo
0x1019cebdc <+96>: mov x0, x21
0x1019cebe0 <+100>: mov x1, x20
0x1019cebe4 <+104>: mov x2, x22
0x1019cebe8 <+108>: bl 0x1037d18f8 ; symbol stub for: strncpy
0x1019cebec <+112>: strb wzr, [x21, x22]
0x1019cebf0 <+116>: ldr x8, [x23, #0x718]
0x1019cebf4 <+120>: sub w9, w19, #0x1 ; =0x1
-> 0x1019cebf8 <+124>: ldrb w9, [x8, w9, uxtw] Thread 1: EXC_BAD_ACCESS
0x1019cebfc <+128>: cmp w9, #0x2f ; =0x2f
0x1019cec00 <+132>: b.eq 0x1019cec14 ; <+152> at AkEffectsMgr.cpp:97:3
0x1019cec04 <+136>: mov w9, #0x2f
0x1019cec08 <+140>: strb w9, [x8, w19, uxtw]
0x1019cec0c <+144>: ldr x8, [x23, #0x718]
0x1019cec10 <+148>: strb wzr, [x8, x24]
0x1019cec14 <+152>: adrp x2, 10769
0x1019cec18 <+156>: add x2, x2, #0xae0 ; =0xae0
0x1019cec1c <+160>: orr w19, wzr, #0x1