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Hi,

I'd like to know how to set up a MultiPosition ambient object in UE4.  I can place Ambient objects in my level, but I don't know how to get them to use the same voice.

It's incredibly straight forward in Unity, but I can't for the life of me figure out how to do it in Unreal.

Any help would be greatly appreciated!

Thanks,

Scott
Scott S. (120 ポイント) General Discussion

回答 1

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In ue4,you can't set up a MultiPosition ambient object directly. To settle this issue, you can create your own BP: 

1、create a Blueprint object that inherits the Actor class.

2、add a variable(Public) ,this variable must be an array of Transforms.

3、use the variable you created and the API called SetMultiplePositions in your Blueprint object. (this requires that you know how to use this API function)

good luck!

 

chenggongzhang (1.1k ポイント)
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