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I add AK_LOAD_BANK_IN_MEMORY in unity player settings.

Fixed some compile error , but when I try to test the function.

It doesn't work when akMemBankLoader try to load bnk file.

The Bank Path is "jar:file:///storage/emulated/0/Android/obb/com.xpec.WOH.Default/main.11000.com.xpec.WOH.Default.obb!/assets/Audio/GeneratedSoundBanks/Android/Init.bnk"

and the www fail at getting file java.io.FileNotFoundException: "assets/Audio/GeneratedSoundBanks/Android/Init.bnk"

I also try to add StreamingAssets path between assets and Audio , but it fail too.

And it also fail to load library libAkSoundEngine_armeabi-v7a.so wil error: "native render plugin support disabled: java.lang.UnsatisfiedLinkError: unknown failure" .

Should I upgrade the wwise plugin to 2014.1 ?
Leo H. (160 ポイント) General Discussion
Leo H. 編集
fixed in unity 4.5.4p3

but specific audio can't work normally.

I use state to maintain BGM function ,It was succeed when calling postevent,

but fail when change state by file not found error .

And the AKDEBUG shows the ids associate to the the BGM wem.

Those wem file seem not contained in the bnk , it appeared in the folder with bank file.
Is there any settings wrong in my project ?

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