Hello
I, like many people it seems, am running into issues with event based packaging when using in a real world production environment.
Latest issue is lots of media not being loaded in package builds (but loading fine in editor).
Through some trial and error it seems related to switches and maybe also rtpcs..
If I have sounds inside a switch container, those media files wont be loaded in package builds of the game if I am using set switch/rtpc nodes passing in strings instead of the switch/rtpc uassets.
I assumed that we could continue to use strings for RTPC and switch nodes with strings, and that the event itself should include ALL it's media.
Is there a setting missing somewhere to make event based packaging package all the media required by an event?
Cheers