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+8 投票

WAMP CALL error ‘ak.wwise.locked’ invoking ‘ak.wwise.core.getInfo’: ‘Cannot execute call because Wwise has an exclusive lock. Please try again later.'

 

When I generate SoundBanks I get this message. I haven't found it to be an issue with any of the workflow but is it something that bite later if I ignore / don't address?

Thanks in advance!

分类:General Discussion | 用户: Edward D. (210 分)
I have this also. Can someone please answer for use both
Love love love these unanswered questions
Strange fix: Start the Unity project (press play)... Connection is then established between WWise and Unity.

1个回答

0 投票

Errors of the type '‘ak.wwise.locked’ are caused by a modal window or a task in Wwise that cannot allow for WAAPI calls to be processed concurrently. This is the case, for example, when a project is being loaded, a User/Project Preference window is open or SoundBank generation is in process.

Game engine integrations send a 'ak.wwise.core.getInfo' WAAPI call to Wwise at a regular interval for synchronization purposes: if those call occur while the Authoring application is in one of the aforementioned states, this error would be logged.

This is something we are working to address in a future release, but for now these WAAPI log errors can be safely ignored in your workflow. You can also filter out log messages from the Log view settings.

用户: Samuel L. (Audiokinetic) (23.6k 分)
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