I've been getting this error in my cloud builds (windows/android)
`ShaderCompiler: failed to get available platforms. Likely the shader compiler crashed at initialization time. Will retry. Error: Failed writing data to socket`
This *only* happens when I have the Wwise unity integration installed in the project. I've tried various versions, and anything before the 2019.2.0.7216 version (Unity Integration 19) has no problems, that one and anything after make the error happen. Very weird because wwise doesn't do anything with shaders afaik!
I think I've also narrowed it down to the code (in the API or Components folder) and not a plugin/dll. This is even stranger, but I'm now at the limit of what I can debug from my local machine - does anyone have any idea what might be causing this and how I can solve it?
Thanks,