Hello,
I've managed to install and build the Wwise-integrated engine on my own machine, but I'm having a hard time coming up with a simple way to distribute the build to others in a team (we have around 15 people on the team at the moment, and only 3 of us really use any code). I'd like to package a binary to make a distribution that will avoid us having to recompile code on everyone's computer, as on my machine using an AMD A8, it takes about 1.5 to 2 hours to build, and most others would have similar issues getting things set up.
However, when deleting all pdb files, either a) the build doesn't work on its own, or b) the whole engine has to be rebuilt when building our game itself, defeating the purpose of packaging it.
My two main concerns are:
Is there a simple way for our non-engineer team members to set this up and get to working with audio/modelling?
Is there a way to package a moderately-sized binary (yes they all have licenses, don't worry :) ) without having it contain the pdb files?
Thank you