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+2 votes
When making multi-player games, we often need to use different mixing and attenuation settings for the same sound posted by local player or other players. A common way is to duplicate the entire ActorMixer by 1P and 3P. This is not only repetitive, but also hard to sync changes between them.

It would be cool if we can use the same ActorMixer, but just sending to different output bus or attenuation settings based on a switch group.
in Feature Requests by Victor Liu (160 points)

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