menu
 

AudiokineticのコミュニティQ&AはWwiseやStrataのコミュニティ内でユーザ同士が質問・回答をし合うことができるフォーラムです。Audiokineticテクニカルサポートチームからの回答をご希望の場合は、必ず サポートチケットページ をご利用ください。

0 支持
I would like to check the Wwise Event list while Unity is running.
I would like to use it to check if the event I am trying to call is valid.
But I don't know how to check the event list at runtime.
Help me
SooHong C. (100 ポイント) Feature Requests
SooHong C. カテゴリーを変更

回答 1

0 支持

Hey SooHong C, 

Do you need like a list of active events or just all available events? 

All available events from your Wwise project, can be found in the Wwise Picker
If you need an entire list of playing Events, you can use the Wwise Profiler's Voices tab. 

If you want to learn how to use the Profiler, you can check out Wwise-101.

Let us know if this helps! :) 

Mads Maretty S. (Audiokinetic) (40.2k ポイント)
I already know WwisePicker and Profiler
I want to know the event name of the script during runtime.
I would like to know the names of all Wwise events during runtime at my unity script
Is there a way to get the event IDs from Wwise_IDs.h?
I want to check if that event is in the soundbank before calling AkSoundEngine.PostEvent.
Ohh apologies.

You'll probably need to convert the ".h" file into ".cs" to use it. That said, maybe you could consider using WAAPI if you've got your Wwise project open as well?

https://www.audiokinetic.com/library/edge/?source=SDK&id=waapi.html
...