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I'm working on a project where the user can set wav files to sound emitters in the level and then he can hear them inside the game.

I'm considering using WWISE for realistic sound propagation but I can't find how to create new sound banks on runtime for the AK classes to play.

I can import  wav files and play them in unreal in both editor and packaged version.

is there a way to create soundbanks from wav files on runtime and assign them to AK sound emitters?
in General Discussion by Aviv A. (100 points)

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