Hello, I have some problems when I compile the UE4 project.
I have a new empty UE4.25 project and a Wwise project (2019.2.3.7304.1690) built in as a plugin in the UE4 project.
I have made in Wwise a step system for different types of floors (concrete, grass, water, etc.), I have generated the sound bank and it works perfectly in Wwise and in the UE4 project, everything is fine and different types of sound are playing depending on the physical material, everything is fine.
When I package the project for Windows I get no errors, but when I test the packaged project I only get the same sound on all the different materials. I have been looking for some solution, but there is not too much information about UE4 and Wwise.
https://drive.google.com/drive/folders/1_qRAsa1iVitOhSEG1nQ9jCXO3__Dgl2u?usp=sharing
Here's my settings in Wwise and UE4, also you can see video capture in Unreal with the sounds and you understand what I mean.
In the event footstep I have 2 sounds, 1 is the FootCollection Switch Container and 2 is the Armour Random Container.
When I package the Unreal's project (or play in stand alone like in the video) the sound you hear is the Armour Random Container, if I delete the Armour Random Container from the event footsteps and back again in Unreal and play in stand alone then I haven't any sound.
If you need more info please let me know.
Hope this helps you to solve my problem.
Thanks in advance